Logonski for the Win!
Published on 13. Sep, 2009 ... written by Moof, Tags: Articles
Picture credit: Wotlankor
This is only my opinion and others may have a different one. We all have different views on the morals of what we do within EVE. Some people would never take from someone else’s NPC wreck (I know that’s crazy but I have meet such a person) and some would never honour a 1vs1 (I always do). I think or hope your getting the picture here.
So … “log on traps”. This is something that for me is a problem and something that I really despise. If your not familiar with this, the basics of it are as follows:
- Fleet A warps to a gate/belt/planet
- Fleet A logs off in space, leaving a ship or 2 as bait
- Bait is engaged by Fleet B
- Fleet B, who engaged bait, rub their hands as they think they have easy kills
- Fleet A logs back in (and will be warped to the point they logged off)
- Fleet A lands on gate
- Fleet A kills the fleet who engaged the bait
Now, I’ve had this happen to me a number of times (this may turn in to a rant so I apologise now) and every time it does I shake my head.
The fleet who have the log-on-trap done to them have no time to react. All you just see is Local filling up and your scouts (yes, you should have scouts in other systems or covering gates) can’t report intel as there is none to report. One moment it’s your fleet and a couple of targets, the next you have 20 ships landing on you from out of no where and you are dead meat.
Some of you will be screaming “It’s a fair tactic!” at the above and be shaking your heads at what I am saying. To some it may be a fair tactic, however, for me it is about more than tactics, it’s about skill.
There is no skill at all in doing a log-on-trap! You are not testing yourself against another fleet to see who is better, who maintains discipline better, who has the better FC, etc.
Basically your admitting, that if it came to a straight up fight between your fleet and another, you would lose and you have to revert to the most underhanded of methods (imho) to win fights.
“Ohh but its no different to you and your pirate friends ganking someone”
Well it is: I have ganked people in my time. I have baited and then had a fleet jump in to kill people. The difference is that if the people I was doing this to had had eyes in the next system (scouts for the win) then they would’ve not died. Their mistake, their problem!
When people pull a log-on- trap on you, then you have no chance to react or respond. You’re dead and because of the lag that comes with the large amount of ships landing on the grid at the same time, it is very likely that you will be podded as well. Byebye High Grade Slaves.
I get in to fights because I want to test myself and my fleet against others. I like blowing stuff up, if it’s a fair (yes a pirate is saying this) straight up tear-up in space and I or my fleet lose, we will say good fight in Local and the same if we win. If someone baits me successfully and I don’t check other systems etc. then it’s my fault and I will give the people who did it a Well done! If you die, you die … that’s EVE. But when I or my corp members are killed by a log-on-trap I feel cheated.
Now some of you will respond and say EVE and Fair are never used in the same sentence. Yes, I would agree! There is no limit to how low some people can or will go to get kills or swindle (I love that word) people out of their ISK. EVE is a place where you can all make your own choices and do things in game that you would never consider doing in real life.
Can the people who pull log-on-traps turn round and honestly tell me that they love doing it and it makes PVP so great? Could they enjoy it and brag about what great PVP players they are?
I’d say no … they could not.
It is something that you can do and is not considered an exploit of the game mechanics, but does that mean it’s right for people to be able to do this? Before you comment on this article or give your opinion, just imagine: you and eight corp mates engage a ship. You’re all in Battleships or Tech2 ships with scouts all around. Next thing you know, there are 20 or 30 neuts landing on you. Then you’re in Kisogo, sitting in your pod, back in station. All ships destroyed with no warning. Now tell me if your happy about having a log on trap sprung on you.



Jaret Kosh't
13. Sep, 2009
Hey you know what? I agree with you. A log on trap is no test of skill or discipline. Its just a straight up “exploit” of game mechanics.
Problem is that the mechanic of warping an individual to their previous location was built in CCP to prevent a person from getting their ship blown to bits, if say their connection died. So as far as I know there is now way to counter a log on trap.
Jacob Mei
13. Sep, 2009
I think this boils down to the fact that local exists that requires this tactic. I dont nessessarly agree (and should say I have never experienced it first hand) with it but setting up ambushes is part of warfare 101 and so I at least understand why it exists.
Up until W-space was introduced it was simply impossible to do an ambush. Heck the fact that its only confined to local at this point in time means this tactic will continue to exist and will hardly ever happen in W-space.
Tony "EVE's Weekend Warrior"
13. Sep, 2009
Yea I hate this tactic. I really agree with you on this topic.
A logoffski is not a tactic, its metagaming, and it is considered to be a “dirty” tactic by much of the community.
It proves you have no skill on setting up a hot-box, or know how to take one system down at a time and confused a fleet to actually setup a good ambush.
Edurardo D'Appaza
14. Sep, 2009
This is possible to do using the in-game mechanics (i.e. not meta-mechanics of log on traps), see the DNS killboard (http://killboard.dirtnapsquad.net/) for the evidence.
Bob K
15. Sep, 2009
I agree with you but the question is what would you like CCP to do to address it?
Moof
15. Sep, 2009
Thats the thing I am not sure you can do anything but on the flip side its not up to me to tell CCP how to fix it, they have fixed (nerf) a number of things before and im sure they could do something about this if they put their minds to it.
Selina
28. Sep, 2009
I’m probably gonna get flaming hell for saying this but frankly, I do see it as another tactic.
Now don’t shoot me out of existance yet!
Honestly, it’s NOT a tactic I would use as I actually agree it’s dirty. However, from a certain perspective, one could say its like powering down your ship so as not to be detected and then powering it up to strike at the right opportunity.
In arguing whether that’s fair or not, I’d be curious to know if people think logging off when being camped in a system is fair? I mean, I have a feeling a lot of people who say no to your scenario would be fine with this scenario, possibly even having done it themselves. I’ll admit, I have. Imagine. 15 to 20 man fleet (t1 bc’s, cruisers, and frigs) being camped in a system by 3 times that many (everything under the sun) with more on the way, who knows how many on the other sides of the gate, and dozens of probes out hunting you down….what would you HONESTLY do? Is logging off “fair”?
Just throwing out some extra thoughts.
Drwu
30. Sep, 2009
I agree this needs to be fixed – here’s a fix…when I log back on, don’t auto warp me to where I logged off, put me in random dead space – with a rat engaging me, make the rat easy to kill with no dps, but give him an instalock warp scrammer.
Ecaf Ersa
02. Oct, 2009
I agree with you to a certain extent Drwu but a rat with even weak dps and scrammer would stuff a hauler that had innocently logged off at a safe spot.
But even appearing in a deadspace area would make you show in local and give a fleet a few seconds to decide whether to run or not.
Jaret Kosh't
02. Oct, 2009
Drwu, i think you hit it right on the spot. Seriously, put this to the CSM council.
Hack
26. Oct, 2009
If you log on and your ship is in space, put a countdown on before u can warp – say 30 seconds to a min while the warp engines spin up or something…
That way u can’t log in and insta-warp. If they fail to notice local filling up, then get destroyed, they at least had the chance to counter by running…
Will Gregg
02. Nov, 2009
Wow! That’s a great idea! I had never heard of that before now, I think I’ll bring it to 0.0. kplzthx