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	<title>Comments for EVE-Mag.com</title>
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	<link>http://www.eve-mag.com/wordpress</link>
	<description>An Independent EVE magazine</description>
	<lastBuildDate>Thu, 11 Mar 2010 06:24:17 +0000</lastBuildDate>
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		<title>Comment on The Comprehensive Guide to Moon Mining Part 1 &#8211; Theory by rantuket</title>
		<link>http://www.eve-mag.com/wordpress/archives/the-comprehensive-guide-to-moon-mining-part-1-theory/comment-page-1#comment-2266</link>
		<dc:creator>rantuket</dc:creator>
		<pubDate>Thu, 11 Mar 2010 06:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-mag.com/wordpress/?p=2344#comment-2266</guid>
		<description>great write up!

looking forward to the remaining parts</description>
		<content:encoded><![CDATA[<p>great write up!</p>
<p>looking forward to the remaining parts</p>
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		<title>Comment on Noob! The First PVE Ships and Why! by Smak</title>
		<link>http://www.eve-mag.com/wordpress/archives/noob-the-first-pve-ships-and-why/comment-page-1#comment-2265</link>
		<dc:creator>Smak</dc:creator>
		<pubDate>Tue, 23 Feb 2010 10:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-mag.com/wordpress/archives/noob-the-first-pve-ships-and-why#comment-2265</guid>
		<description>Hey kEwL dOOd,

thanks so much for commenting on this site, I really appreciate. Things are out-of-bounds at the moment, as Ecaf and me are relaunching this site. In the future we are still planning to release articles in a semi-regular basis.

The idea you have is really interesting and I&#039;ll put that on our &quot;favourite topics list&quot; and hopefully we&#039;ll have something up soon.

Oh, in the future you can find us on www.EVE-Links.com.

Thanks again for contributing!

Best wishes,
Smak</description>
		<content:encoded><![CDATA[<p>Hey kEwL dOOd,</p>
<p>thanks so much for commenting on this site, I really appreciate. Things are out-of-bounds at the moment, as Ecaf and me are relaunching this site. In the future we are still planning to release articles in a semi-regular basis.</p>
<p>The idea you have is really interesting and I&#8217;ll put that on our &#8220;favourite topics list&#8221; and hopefully we&#8217;ll have something up soon.</p>
<p>Oh, in the future you can find us on <a href="http://www.EVE-Links.com" rel="nofollow">http://www.EVE-Links.com</a>.</p>
<p>Thanks again for contributing!</p>
<p>Best wishes,<br />
Smak</p>
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		<title>Comment on Noob! The First PVE Ships and Why! by kEwL dOOd</title>
		<link>http://www.eve-mag.com/wordpress/archives/noob-the-first-pve-ships-and-why/comment-page-1#comment-2264</link>
		<dc:creator>kEwL dOOd</dc:creator>
		<pubDate>Tue, 23 Feb 2010 02:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-mag.com/wordpress/archives/noob-the-first-pve-ships-and-why#comment-2264</guid>
		<description>How about an article for high SP players looking to burn through L4 missions?  I recently went through 16 long level 2 missions in a fleet stabber, how about some guidance for those of us with means (possibly focusing on under 1B ships while discussing lower and higher cost alternatives).

kEwL dOOd</description>
		<content:encoded><![CDATA[<p>How about an article for high SP players looking to burn through L4 missions?  I recently went through 16 long level 2 missions in a fleet stabber, how about some guidance for those of us with means (possibly focusing on under 1B ships while discussing lower and higher cost alternatives).</p>
<p>kEwL dOOd</p>
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		<title>Comment on POE #4: Things all players should know by kEwL dOOd</title>
		<link>http://www.eve-mag.com/wordpress/archives/poe-4-things-all-players-should-know/comment-page-1#comment-2263</link>
		<dc:creator>kEwL dOOd</dc:creator>
		<pubDate>Sat, 20 Feb 2010 22:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-mag.com/wordpress/?p=2388#comment-2263</guid>
		<description>Thanks for your quality response Ecaf, looking forward to the new content - my preference as you probably know from my unpublished comments is for practical guides rather than fiction (especially over fiction with numerous male anatomy references).

Keep up the good fight, and as soon as I finish some volunteer work for one of the more prolific authors (something about fighting spacecraft) I&#039;d like to connect about your interest in my work as a possible contributor.

Much respect!

kEwL dOOd</description>
		<content:encoded><![CDATA[<p>Thanks for your quality response Ecaf, looking forward to the new content &#8211; my preference as you probably know from my unpublished comments is for practical guides rather than fiction (especially over fiction with numerous male anatomy references).</p>
<p>Keep up the good fight, and as soon as I finish some volunteer work for one of the more prolific authors (something about fighting spacecraft) I&#8217;d like to connect about your interest in my work as a possible contributor.</p>
<p>Much respect!</p>
<p>kEwL dOOd</p>
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		<title>Comment on The Orca is a double-edged Sword by Duh Da Lee DudeRights</title>
		<link>http://www.eve-mag.com/wordpress/archives/the-orca-is-a-double-edged-sword/comment-page-1#comment-2262</link>
		<dc:creator>Duh Da Lee DudeRights</dc:creator>
		<pubDate>Wed, 17 Feb 2010 22:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-mag.com/?p=928#comment-2262</guid>
		<description>Heh - miners are still waiting for station walking so they can blow up pirate Orcas and freighters in their docking bays...again no exploit, just alternative ways of using EVE features.

Pirates are romantic everywhere. and so are mobs.

But truthfully miners alts have a minor chance at blowing Orcas in free space if there are enough of the miner alts. However, pirate freighters will always be immune since they just have so damned much structure.</description>
		<content:encoded><![CDATA[<p>Heh &#8211; miners are still waiting for station walking so they can blow up pirate Orcas and freighters in their docking bays&#8230;again no exploit, just alternative ways of using EVE features.</p>
<p>Pirates are romantic everywhere. and so are mobs.</p>
<p>But truthfully miners alts have a minor chance at blowing Orcas in free space if there are enough of the miner alts. However, pirate freighters will always be immune since they just have so damned much structure.</p>
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		<title>Comment on Noob! The First PVE Ships and Why! by Seiji Seo</title>
		<link>http://www.eve-mag.com/wordpress/archives/noob-the-first-pve-ships-and-why/comment-page-1#comment-2261</link>
		<dc:creator>Seiji Seo</dc:creator>
		<pubDate>Mon, 15 Feb 2010 11:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-mag.com/wordpress/archives/noob-the-first-pve-ships-and-why#comment-2261</guid>
		<description>&quot;Arbitrator is the only Tech 1 cruiser sized drone ship&quot;
Also the Gallente Vexor.


&lt; Fair comment Seiji but this is an Amarr specific article, hence the wording - Ecaf &gt;</description>
		<content:encoded><![CDATA[<p>&#8220;Arbitrator is the only Tech 1 cruiser sized drone ship&#8221;<br />
Also the Gallente Vexor.</p>
<p>< Fair comment Seiji but this is an Amarr specific article, hence the wording - Ecaf ></p>
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		<title>Comment on POE #4: Things all players should know by Ecaf Ersa</title>
		<link>http://www.eve-mag.com/wordpress/archives/poe-4-things-all-players-should-know/comment-page-1#comment-2260</link>
		<dc:creator>Ecaf Ersa</dc:creator>
		<pubDate>Mon, 15 Feb 2010 09:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-mag.com/wordpress/?p=2388#comment-2260</guid>
		<description>Hey kEwL

I love to debate these finer points, particularly when CCP maths are involved! So I take no offence at your valid and well reasoned arguments.

Your logic is without flaw regarding the resistance example and I think both &quot;view points&quot; are valid as long as both are considered together.

I also agree with the logic on the webber example as long as you look at the effect on the target ship in isolation. Yes any number of webbers would each cause the ship to take twice as long to cross any given distance. But if you introduce another element that doesn&#039;t change then this fact is no longer relevant as you compare to an absolute and not the &quot;previous value&quot; from the webber before it.

As an example, you are in a battleship with slow tracking large turrets and a fast frigate came in to orbit you inside your webber range. The object here would be to slow the frigate down to the point where your turrets could track it. Lets say your turrets could track an object with a transversal velocity of 200 m/s at the range that the frigate is at.

A frigate able to orbit at 1000 m/s would be slowed to 500 m/s by a single webber. That&#039;s a significant impact whichever way you calculate it, but a second webber will only slow the frig to 250 m/s. Regardless of the fact that this still isn&#039;t good enough to allow constant tracking the net effect to you in your BS is half that given by the first webber. Without diminishing returns, ie. if the webber had an absolute effect, say -400 m/s, instead of a percentage, the second webber would have been enough.

We may just be quibbling over semantics here and could probably carry the discussion on for some time. This for me demonstrates one of the beauties of EVE in that opposite view points can be just as valid or invalid when viewed from different angles.

I cannot comment on the new content point right now but you can be sure you have not heard the last from Smak and myself.

Cheers


Ecaf</description>
		<content:encoded><![CDATA[<p>Hey kEwL</p>
<p>I love to debate these finer points, particularly when CCP maths are involved! So I take no offence at your valid and well reasoned arguments.</p>
<p>Your logic is without flaw regarding the resistance example and I think both &#8220;view points&#8221; are valid as long as both are considered together.</p>
<p>I also agree with the logic on the webber example as long as you look at the effect on the target ship in isolation. Yes any number of webbers would each cause the ship to take twice as long to cross any given distance. But if you introduce another element that doesn&#8217;t change then this fact is no longer relevant as you compare to an absolute and not the &#8220;previous value&#8221; from the webber before it.</p>
<p>As an example, you are in a battleship with slow tracking large turrets and a fast frigate came in to orbit you inside your webber range. The object here would be to slow the frigate down to the point where your turrets could track it. Lets say your turrets could track an object with a transversal velocity of 200 m/s at the range that the frigate is at.</p>
<p>A frigate able to orbit at 1000 m/s would be slowed to 500 m/s by a single webber. That&#8217;s a significant impact whichever way you calculate it, but a second webber will only slow the frig to 250 m/s. Regardless of the fact that this still isn&#8217;t good enough to allow constant tracking the net effect to you in your BS is half that given by the first webber. Without diminishing returns, ie. if the webber had an absolute effect, say -400 m/s, instead of a percentage, the second webber would have been enough.</p>
<p>We may just be quibbling over semantics here and could probably carry the discussion on for some time. This for me demonstrates one of the beauties of EVE in that opposite view points can be just as valid or invalid when viewed from different angles.</p>
<p>I cannot comment on the new content point right now but you can be sure you have not heard the last from Smak and myself.</p>
<p>Cheers</p>
<p>Ecaf</p>
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		<title>Comment on POE #4: Things all players should know by kEwL dOOd</title>
		<link>http://www.eve-mag.com/wordpress/archives/poe-4-things-all-players-should-know/comment-page-1#comment-2259</link>
		<dc:creator>kEwL dOOd</dc:creator>
		<pubDate>Sun, 14 Feb 2010 23:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-mag.com/wordpress/?p=2388#comment-2259</guid>
		<description>Ecaf wrote:
Take stasis webifiers for example. A 50% webber will reduce the speed of a ship doing normally 200 m/s to 100 m/s but a second webber only reduces this to 50 m/s. So in this example the net effect of the second webber, when compared to your ship’s speed or your turret’s tracking speed, is half of what is was for the first webber.

I disagree.  One 50% web would double the time to travel a given distance.  A second 50% web, reducing speed to 25% (1/2 * 1/2) would again double the time to travel a given distance.  The same exact principle applies to resistances (i. e. 95% is twice the protection of 90%).  To look at this correctly, one must look at the incoming damage percentage, not the resistance levels.  The simple (or perhaps oversimple) math is to take 1-(resist) to determine the incoming damage, and from my earlier example, 1-(90%) vs. 1-(95%) equals out to 10% vs. 5% for an obvious 50% reduction in oncoming damage.

Yea this is simplified to overlook the stacking penalty, and to only look at one damage type/resistance, though it seems that this fundamental element was overlooked and I want to make sure it is not misunderstood.

Non-confrontationally,
 
kEwL dOOd

Also, where is the new content?  Over a month?!?</description>
		<content:encoded><![CDATA[<p>Ecaf wrote:<br />
Take stasis webifiers for example. A 50% webber will reduce the speed of a ship doing normally 200 m/s to 100 m/s but a second webber only reduces this to 50 m/s. So in this example the net effect of the second webber, when compared to your ship’s speed or your turret’s tracking speed, is half of what is was for the first webber.</p>
<p>I disagree.  One 50% web would double the time to travel a given distance.  A second 50% web, reducing speed to 25% (1/2 * 1/2) would again double the time to travel a given distance.  The same exact principle applies to resistances (i. e. 95% is twice the protection of 90%).  To look at this correctly, one must look at the incoming damage percentage, not the resistance levels.  The simple (or perhaps oversimple) math is to take 1-(resist) to determine the incoming damage, and from my earlier example, 1-(90%) vs. 1-(95%) equals out to 10% vs. 5% for an obvious 50% reduction in oncoming damage.</p>
<p>Yea this is simplified to overlook the stacking penalty, and to only look at one damage type/resistance, though it seems that this fundamental element was overlooked and I want to make sure it is not misunderstood.</p>
<p>Non-confrontationally,</p>
<p>kEwL dOOd</p>
<p>Also, where is the new content?  Over a month?!?</p>
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		<title>Comment on Goofing with Pirates by Kailan</title>
		<link>http://www.eve-mag.com/wordpress/archives/goofing-with-pirates/comment-page-1#comment-2258</link>
		<dc:creator>Kailan</dc:creator>
		<pubDate>Fri, 12 Feb 2010 23:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-mag.com/wordpress/?p=1468#comment-2258</guid>
		<description>Good read, thanks :]</description>
		<content:encoded><![CDATA[<p>Good read, thanks :]</p>
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		<title>Comment on The Comprehensive Guide to Moon Mining Part 1 &#8211; Theory by Ecaf Ersa</title>
		<link>http://www.eve-mag.com/wordpress/archives/the-comprehensive-guide-to-moon-mining-part-1-theory/comment-page-1#comment-2252</link>
		<dc:creator>Ecaf Ersa</dc:creator>
		<pubDate>Mon, 08 Feb 2010 18:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-mag.com/wordpress/?p=2344#comment-2252</guid>
		<description>Ha ha - that&#039;s so funny.

A serious article on mining Earth&#039;s moon links mine about moon mining in EVE!

Gotta love the internet.</description>
		<content:encoded><![CDATA[<p>Ha ha &#8211; that&#8217;s so funny.</p>
<p>A serious article on mining Earth&#8217;s moon links mine about moon mining in EVE!</p>
<p>Gotta love the internet.</p>
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